﻿using UnityEngine;
using System.Collections;
using UnityEditor;

namespace AssetBundleHelper{
	public class AssetsSeekersImprot : AssetPostprocessor  {
		
		static void OnPostprocessAllAssets (string[] importedAssets,string[] deletedAssets,string[] movedAssets,string[] movedFromAssetPaths)
		{
			for(int i = 0;i < importedAssets.Length;i++){
				BuildAssetBundleWindow.RefreshLua(importedAssets[i]);
			}
		}
	}
}
